Video Game Career Analysis: Frictional Games

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Do you enjoy video games that are designed to terrify you? Please tune in to this Career Analysis of Frictional Games, indie developer of incredibly scary and very enjoyable series of PC games.

All Frictional Games games have several elements in common: a story-driven plot that’s provided in small pieces at a time, relatively low-end graphics that don’t demand an expensive PC, limited (or no) focus on combat, physics-based puzzles, and FEAR. Barring Soma, all of the following games are cross-platform (yay Linux!) and have low hardware requirements. Because a huge focus isn’t placed on cutting-edge graphics, more resources from the small company are devoted to attributes like story and gameplay mechanics. Speaking of gameplay mechanics, I want to explain the previously mentioned “physics-based puzzles”: in the Frictional Games universe, if you see an object like a box or a book you can pick it up and manipulate it in several ways. The physics engine is quite sophisticated; such that you could open up a desk drawer, place a long 2×4 into it, and attempt to close said drawer but find that it won’t close per to the wooden obstruction.  You can also close a door and stack up boxes in front of it to ward off an enemy who craves nothing more than your demise (this will happen a lot over the course of the games). Let’s take a look at some of Frictional Games’ greatest hits.


Penumbra: Overture (2007)

Penumbra_requiem

 

The studio’s debut offering does not disappoint. The developer must have had a few goals in mind when establishing their name and managed to accomplish most of them first time around. Though not without flaws, the brand hits the ground running with a frightening, challenging puzzle game in Penumbra: Overture. From the opening sequence:

My story began in February, year 2000
For my part in this allegory, I’m not going to make the same mistake my father made.
Howard vanished from my mother’s life before I was even in it, so when he sent me a letter, a few days after mum’s funeral, it was the first I’d ever heard from him.
A pity he was dead.  Writing from beyond the grave must be a genetic habit in my bloodline.

After reading a letter from your deceased father, you try to gain entrance to a compound at which he was performing research. Eventually you get access, but the journey provides peril after peril in an attempt to stop you from doing so. This is the only game in the developer’s career that involves combat and it is incredibly clunky and, quite frankly, seems like a last-minute addition to an otherwise polished product. You will run into a few large spiders and irradiated dogs. The game’s narrator (in essence your tutorial) recommends that you hide and wait for these dogs to pass; but you can easily dispatch of EVERY ONE of them by crouching and swinging your pickaxe a few times. Upon discovering this simple work-around all combat related suspense is gone, and future encounters are reduced to simple but annoying obstacles in your path.

Having said that, the story is still quite ominous and frightening and employs several head-scratching puzzles; but the name of the game “Overture” becomes quite apparent upon completion of its eight hour (give or take) storyline. Once the player reaches the end, he may be left thinking “that’s it?!”; but this will give motivation to immediately begin the second (and best) title in the series. Overall I rate Penumbra: Overture

6 / 10

 


Penumbra: Black Plague (2008)

Penumbra_black_plague

The story picks up immediately, as Overture provided the path TOWARDS a nightmare disguised as an underground mining / research facility, Black Plague is the journey INSIDE it. Therefore the quality and quantity of scares present in this game are much higher; and also the technical gripes have been remedied. For instance, combat has entirely been removed from the franchise, replaced with a true sense of “survival horror” that would become canon from here on out in the developer’s resume. No longer are weapons an option, for when an enemy finds you, it’s time to HIDE! Prepare to be chased by multiple… these guys:

infected

(The game calls them “The Infected”, I call them “Penis Monsters”.)

I realize that one screen capture of an Infected doesn’t seem too scary, perhaps even comical; but when you have no weapons or other means of defense and three swipes will kill you, they become quite frightening. The flawed combat from the first game is now replaced with the necessity to run and hide to survive the compound’s many Infected. Often you’ll wind up in a wing of the compound that resembles a maze, and it’ll be your job to find maps posted on the wall to navigate to where you need to go next… meanwhile an Infected or two are relentlessly chasing you around corridors with which you aren’t quite familiar!

Black Plague presents the player with an immensely rewarding story that’s told through various character narrations and multiple case listings found scattered among different desks. I can’t tell too much about the plot, as the game does such a fantastic job of providing small tidbits of the story a little at a time; but it involves research on the “tuurngait virus” that started to infect several of the staff members who took part in the experiment. The ending provides one enormous HOLY CRAP moment that basically makes up for a short conclusion (Speaking of which, the story is satisfactorily completed after finishing Black Plague. I can understand why the company chose to deliver the third entry as an add-on, rather than a continuation of the story.).

Exacerbating the threats from the first game and eliminating the unnecessary and annoying combat system, Black Plague improves upon its predecessor in every aspect. There are times when I considered quitting Overture, but that never happened once here. Yes the puzzles are more difficult and creative in execution, but you do have to deal with the occasional maze, something one would think to be obsolete after the first Resident Evil game. And most importantly, the story builds to a quality conclusion without ever collapsing under its own weight. As an overall gaming experience, I’ll award Black Plague a solid

7.5 / 10

 


Penumbra: Requiem (2008)

Penumbra_Requiem

🙁

I am very sorry to inform you that I did not complete Penumba: Requiem after reading that it was just an expansion pack to Black Plague with a goal of solving puzzle after puzzle, in which the inventory does not carry over from one puzzle to the next. I tried playing this title but found that there was little to no story involvement in the overall Penumbra universe, so I quit. GameSpot DID give it a solid 7.8 but I wasn’t interested in spending much time with the title.  I hope you can forgive me and enjoy the rest of my analysis.


 

Amnesia: The Dark Descent (2010)

250px-Amnesia-The-Dark-Descent-Cover-Art

Having completed the Penumbra series, Frictional Games looked to a completely different setting to inflict fright after fright upon the player. From the very beginning it’s obvious that the company had ironed out all its previous wrinkles and constructed a truly memorable survival horror title in Amnesia:  The Dark Descent. I recommend watching the following trailer before reading further.

Amnesia: The Dark Descent is scary. So scary that a couple of years ago (placing me at around 31) I could not play this game alone, and so I built a second PC to play it in the living room with the help of a friend. On a given Friday night we would tell our friends to “flush off”, consume tons of alcohol, turn all the lights out, and shit our respective pants whilst experiencing The Dark Descent. There was one sequence so scary that my friend sat up, tossed me the keyboard and mouse and said “Nope… I’ll be in the other room while you play this part.” We’re talking adults here!

The game’s story is heavily influenced by the works of H.P. Lovecraft. It begins when the player awakes in Brennenburg Castle with no memory of how or why he is located there. Upon research and discovery, it turns out that you were a guest of the castle run by a character named Daniel, who would sadistically torture and kill random civilians for sacrificial purposes. Unfortunately this is all I can tell you about the story without providing major spoilers! But believe me it is worth the 10-12 hour campaign.

bad_guy

(This is your primary antagonist. He is Amnesia’s version of Bob. You cannot defeat him, you must simply run from him. And I wish you the best of luck in doing so.)

The game utilizes a sanity meter. Let me explain: if you choose to hide in a corner and avoid any interaction with the bad guys, your sanity level drains. After a short period, you will experience warped vision and perhaps insects crawling across your computer screen, and after a long period you will become insane and die. But it’s a lose-lose because if you pull out your lantern (which consumes oil as it burns) you restore your sanity but Bob can now find you more easily. This provides a wonderful challenge to the game as lamp oils are rarely found in nooks and crannies of the castle; but Bobs are quite plentiful. This give-and-take system never feels as if it were designed in favor of your demise, you always have paths of survival though they may not be immediately obvious.

The aforementioned physics-based gameplay mechanics work so perfectly in The Dark Descent: in one of the more suspenseful sequences, you must race across an underground sewer line, open a door, turn around and close said door, then run towards the next door; all the while being chased by an invisible bad guy called a “Kaernk” (though you can throw pebbles to distract him, he’ll always come back to you). You’ll also be collecting different ingredients from around the castle and combining them in a particular order to create special concoctions. Though the puzzles were consistently difficult, I never had to give up and read a walkthrough: I could walk away, discover new regions, and come back to solve them later on.

There are so many things that this game does correctly: challenging puzzles, engaging story, excellent sound design, a consistent sense of dread, and gameplay that’s simply FUN! It’s never so scary that I stopped enjoying myself. Since playing the game, I cannot think of a single fault; it’s easily on my top 10 games of all time.

10 / 10 … (Perfect)


Amnesia: A Machine For Pigs (2013)

Amnesiaamachineforpigscoverart

A Machine For Pigs is not a sequel to the Dark Descent; it is rather an independent title whose story takes place in the same universe but 60 years later and with all different characters (Have you ever played a game called Dear Esther by The Chinese Room? Whereas it adheres to the definition of a game, Dear Esther is really an interactive novel, as there is no combat or character interaction whatsoever.). This game was actually developed by The Chinese Room, but produced by Frictional Games and employs their Amnesia game engine. It is this collaboration betwixt the two companies that results in a hybrid survival horror/interactive novel title in A Machine For Pigs.

The game begins on New Year’s Eve 1899 in London, England.  You play as Oswald Mandus, wealthy industrialist and father of two. As with Dark Descent, you awake with no memory and walk around piecing together the plot by reading notes left all throughout the world. Soon you learn about someone who has been breeding an atrocious hybrid of man and pig, and eventually they find and start chasing you around. But most of the game is discovery and the operation of various industrial revolution era machines (utilizing the excellent, physics-based engine).

There are a few major mechanical changes that separate this title from The Dark Descent, the first being that there is no inventory. Every puzzle that the player encounters is solved pulling levers, turning valves, or pressing buttons in correct sequence. Also the lack of inventory means an unlimited supply of illumination: no oil or batteries to collect, your lamp can be used during the entire duration of the game. The sanity meter is also gone, so you are free to hide from bad guys as long as you’d like. By stripping these core elements away from the gameplay, much of the suspense of the previous title is missing. It doesn’t ruin the game, but it’s a big disappointment after experiencing the masterstroke that was The Dark Descent.

Overall, A Machine For Pigs does retain many of the quality elements of The Dark Descent such as atmosphere and quality storytelling, but loses points because of the aforementioned mechanical changes. Meanwhile, the ending is more satisfying and the story is a more mature, disturbing, and sorrowful one (The developer boasts that the game provides “The darkest, most horrific tale ever told in a videogame,” and I don’t disagree). Combine that with excellent sound & music design and more than a handful of terrifying sequences, A Machine For Pigs scores an

8 / 10

 


Soma (not yet released)

Taken from the Wikipedia page, “Soma (stylized as SOMA) is a science fiction survival horror video game being developed by Frictional Games. It is expected to be released in September 22, 2015. The game will take place on the PATHOS-2, an underwater remote research facility with machinery that begins to take human characteristics.” One thing we can count on is that it’ll be scary (see a running theme here?). I cannot wait.


So do yourself a favor and pick up one or all of these games on Steam.  They aren’t very expensive and each has a campaign of around 10 or less hours, depending on how much you like to explore. Make sure to turn out the lights and either have a good pair of headphones or surround sound system, perhaps even a friend nearby to hold your hand. Oh yeah, and a few changes of underwear.

Aw heck, since you’re at it join the Steam Toilet ov Hell group!  Nerds as far as the eye can see.

(image via)(image via)(image via)(image via)(image via)(image via), (image via)(image via)

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  • Disgustache

    Fuck Amnesia. I am a little ass bitch when it comes to horror games. Fuck it.

    • Herr Schmitty

      Yeah, that’s the only series here I’d heard of before… but by god, I watched a little bit of someone streaming it and came away squealing “NOPE NOPE NOPE I WILL ONLY READ ABOUT THIS AND NEVER PLAY IT EVER.”

      • Disgustache

        My brow broke out in sweat and my asshole puckered just reading this stuff. Normally, only one of those things happens when I come to this blog. Now both? Noperino.

    • EsusMoose

      I remember getting to the elevator that careens into the depths and when you come to being stuck in dark passages with single lights far off. I took a NOPE salad covered in NOPE sauce, with a fresh side of NOPE and washed it down with a glass of Imabitch. Thought about going back and this time not wearing headphones which always became projectiles.

      • Disgustache

        My tears are projectiles when I play that shit. Ruined like 69 monitors.

  • ..

    • CyberneticOrganism

      Costanza or GTFO

  • DOYOURLYBEARD, THO?

    Jimmy “so scrurrrd” mcnulty

  • Dagon

    I remember when Amnesia was released I wanted to play it so bad, but I never got around to doing so.

    • Disgustache

      Why not? Probably because you’re a LITTLE ASS BITCH.

      Just like me. :<

      http://i.imgur.com/sPd50zYb.jpg

      • Dagon

        Upvoting for Mega Man

        • KJM

          Mega Pepe.

  • Lisbeth (Tyree) Salander
  • Herr Schmitty

    As for Penumbra, visually, I could probably deal with that series; the penis monster isn’t immediately terrifying. But with the sound/ambience/aesthetic, the games could still be chilling… and you pointing out that they make you semi-defenseless and thus have to run away through unfamiliar halls, not knowing where you’re going… that could induce some adrenaline-charged panic!

    • EsusMoose

      I think the sound and ambience is probably the strongest aspect of a non-gore orientated horror medium.

      • Herr Schmitty

        Bingo. Five Nights At Freddy’s isn’t what it is because it have visual scares, that’s right; it’s about sound and the mythology behind the series.

  • The W.

    Eternal Darkness: Sanity’s Requiem also had a sanity meter that really messed with you.

    • ;_;) one of my dreams is owning a Gamecube.

      • If it didn’t cost 400,000 dollars to send something to you, I would give you mine!

        • The W.

          I had one just sitting around for a while ;(

        • I have a pile of Nintendo magazines that I still read. My favorite reports were on that era. I remember when The Wind Waker was coming out to the market and I looked all those pictures and I was like: geez, this must be so cool to play!

          Last year my mom gave me a classic Game Boy Advance for birthday present; so, when my situation finally estabilizes I would like to buy some games 🙂

    • CyberneticOrganism

      Dark Forces or GTFO

  • CyberneticOrganism

    DOOM or GTFO

      • CyberneticOrganism

        *GetsTFO of work, goes home to play for 7 hours*

        • Hubert

          Have you tried that new Wolfenstein game? It’s a really cool throwback to shooters of yore with some modern elements to keep it fresh. You can dual wield assault rifles.

          • CyberneticOrganism

            I haven’t but it looks cool. Check out Thordendal’s song or GTFO.

            http://youtu.be/isAjqgqBS4w

          • The W.

            You have pleased me by posting this, robit.

        • Disgustache

          IDKFA

          • CyberneticOrganism

            IDSPISPOPD or GTFO

    • Disgustache

      Have you tried Brutal Doom?

      http://www.moddb.com/mods/brutal-doom

      • CyberneticOrganism

        I want to so bad. I should GTFO for not having tried it yet.

        • Disgustache

          GTFO.

  • Hubert

    There’s a ToH steam group? Yay.

    Also I can’t handle horror games.

    • Guacamole Jim

      I also didn’t know that until just now. Joined!

    • The W.

      I am there, goatman.

  • Scrimm

    Horror games>>>>>>>>>>>>>>>.
    Also, Elder Scrolls Online is getting pretty badass.

    • Hubert

      Really? When it came out there were nothing but negative reviews on it.

      • Well, it got Blackbeard seal of approval. At least he dig some nature folk so, I trust in him and his glorious pirate beard.

      • Scrimm

        Yeah, I’m not sure how much it’s been changed since the initial release but I’m liking it.

    • The W.

      Did you ever play Eternal Darkness?

      • Lisbeth (Tyree) Salander

        I’ve played Darkness Beyond.

        https://www.youtube.com/watch?v=rETsRXv1KxE

        • Scrimm

          I think I’ve listened to that more than anything else from this year.

          • Lisbeth (Tyree) Salander

            It’s really good.

        • I’m In Love With Tha DooDoo

          Lervs me some Hacavitz!

      • Scrimm

        Yes. Long time ago.

  • Hey look! Another article about some videogame I can’t play because Venezuela!

    W needs to go full retro once again to feel represented. I can help with that 😉

  • Guacamole Jim

    I really want to play Amnesia. I was looking at it the other day; shoulda grabbed it.

    • The W.

      I have it on my compy, but I haven’t played it yet.

      • Guacamole Jim

        Is there two player?

        … not that I want to play it with you, I’m just asking.

        • The W.

          I have no idea. Don’t think so.

  • Good article, Macnulti. I always wanted to play Amnesia.

    I liked Call of Cthulhu (Xbox and PC), I could installed that one; but never finished it because there are certain parts that were very weird because the movement, I don’t know. But the atmosphere was awesome.

    The only horror games that were spoopy for me was this and Clock Tower:

    http://www.gamers.vg/wp-content/uploads/2015/04/silent.gif

  • KJM

    Bob, man. Fuck that guy.

  • Paddlin’ Rites ov Beargod

    Frictional Games is onr of the very few studios that just keep on delivering and nowhere do I think this is as rare as with games.

    • I liek all the Rockstar gamez.

      • Disgustache

        Bethesda, Paradox, DICE for BF series, Blizzard. Some of my faves.

    • The W.

      Retro Studios has a pretty rock solid pedigree.

      • Paddlin’ Rites ov Beargod

        Can’t say I’m familiar with them, based on the name. Don’t recall at least.

        • The only thing I know and want to play from Retro Studios is:

          http://games.softpedia.com/screenshots/Metroid-Prime-Trilogy-Debut-Trailer_1.jpg

          • /onGamecube

            Damn that was/is a great game!

          • The W.

            You can get all three on the wii-u with the updated motion controls.

          • Disgustache

            Wii-U seems pretty tight by me. Want to snag that shit for MK8 and other Zelda games.

          • The W.

            Both MK8 and Hyrule Warriors are really fun.

          • Disgustache

            I think what I’m going to do in the meantime, though, is utilize the HDMI cable I bought to connect my PC to my tv, mirror the desktop and download an emulator to run whatever system, then just play all that shit in 60 fps. The power of PC compels you.

          • Ouch!

            But, yes.

            I could play the DS one, awesome!

        • The W.

          They made the Metroid Prime games, the Donkey Kong Country Returns games, and one or two Mario Karts.

      • Blizzard and Konami for me <3

        But, that because I'm stuck in 2003 jajaja.

  • Dudes, the new album The Cleaning by Claret Ash (as posted at 10a this morning by Spear) is rambo banging. If you have not listened to it yet, please do so!

    GL

  • The only thing that kinda stinks about being an adult is not being able to get together with buddies on some random night of the week and playing games way too late into the night… Those were some good times.

    GL

    • You’re def killing my feels today, GL…

      • Disgustache

        Upvoted for the pepe.

      • lo siento, amigo!

    • Disgustache

      Why can’t you? I know some dudes that still get together and play board games and have LAN parties on the reg. What’s stopping you?

      • The W.

        My wife and I play board games with friends nowadays when we get free time. I think GL is specifically referring to the way you do it as a kif with zero responsibility.

        • Disgustache

          I gotcha. If you like board games, you should check out Epic Spell Wars. Super fun.

          • The W.

            That looks pretty rad.

        • I’m In Love With Tha DooDoo

          Me and my friends get together and play the Live Action version of Operation. Hacksaws, whiskey and tourniquets optional.

          http://www.freakingnews.com/pictures/57500/Operation-Game-by-Hasbro–57550.jpg

          • KJM

            Does that version come with Laudanum at least?

          • I’m In Love With Tha DooDoo

            No, but it does come with a copy of Aborted’s ‘The Saw And The Damage Done’ and Winnie The Pooh bandaids.

          • KJM

            Not quite a good enough substitute. I’ll pass.

      • Lisbeth (Tyree) Salander

        Diarrhea.

        • KJM

          some people think it’s funny
          but it’s really brown and runny

          • Disgustache

            When you’re sliding into first
            and your pants are gonna burst

          • Lisbeth (Tyree) Salander
          • Disgustache

            Unless there’s a hole in the diving board, that’s not gonna work. It’s just gonna smush between his buttcheeks and get all gross.

          • Lisbeth (Tyree) Salander

            There is a hole, yes.

            Smushed poop between buttcheeks <<<<<<<<<<<<

          • CyberneticOrganism

            Not the margarita pool, but the other one yeah

        • I’m In Love With Tha DooDoo

          Sour cream from my spleen
          Into my Levi’s jeans
          Gonna bust my seams
          With my refried beans

          -Mr. Bungle

      • I am not saying it is not possible but rather it is just not likely. Changing responsibilities and interests seem to trump the desire to make time to play :/

        GL

        • KJM

          Most of my long time gamer friends have moved away, got different jobs, got married/had kids, all that stupid adult crap. Overrated if you ask me.

          • The transition is definitely an interesting one.

          • KJM

            I freely admit that I have no desire to take on that kind of responsibility. Besides, I already have a disabled parent I look after. That’s enough for me.

          • I feel like I actually thrive better under more responsibility/pressure. I feel like I loose my sense of purpose when things slow down too much. For instance, after I finished my Masters/married/etc. I was a bit bummed by the lack of busyness.

          • KJM

            One of my best friends is like that. He owns an auto glass business, is married and has children. Schmitty will meet him some day because he lives in Maine. He always likes being busy.

          • It is funny that society as a whole complains about being busy all the time, but I think society as a whole benefits (mentally) from having people who are busy… It seems like humans at the core are habitually unhappy and one way to ignore that fact is to… stay busy!

            GL

          • GL dropping hard truth bombs

          • And I’m here with a headache realizing how my youth was miserable and how my future is even more miserable reading GL rambo bombs.

          • I feel like accepting the truths of life sooner, versus later, will hopefully make the pains of growing older, that much less. Which I will likely realize was naive to assume.

            The biggest thing I fear (when we have children) is spreading those opinions (truths, really) onto them :/

            GL

          • Imagine that I’m your kid.

            You’ve unleashed the opinions.

            feelsbad-man.jpg.

            I want my mom 🙁

          • Lisbeth (Tyree) Salander

            Being busy and dealing with other humans is kinda different though. I just don’t want to deal with a girl friend or kids.

          • I wasn’t really differentiating between what busy meant, but I know what you mean. I can totally understand.

          • Lisbeth (Tyree) Salander

            I imagine being married and having kids is much like the movie Eraserhead.

          • Lisbeth (Tyree) Salander
          • I’m In Love With Tha DooDoo
          • KJM

            Yup. I don’t want someone else’s life being impacted in a bad way because I was too busy caring about myself.

          • I’m In Love With Tha DooDoo

            Yep! Only caring about yourself makes the world so much more fun and easier! At least it does for me!

          • KJM

            Caring about others is one thing. Being responsible for them or having your actions impact them in a bad way is another.

          • KJM

            For me it’s about being busy with my priorities and interests rather than someone else’s. I hate being rushed and feeling like I’m under pressure.

          • The interesting thing I am looking forward too (when we have kids) is investing time in their lives. I mean, my parents and those around me invested greatly in my well being and I feel like even though my priorities will be skewed I owe it to the next generation. I hope I am making sense…

          • KJM

            Crystal clear. Not enough people understand that having children is a very serious matter that takes a lot of money and time. Even after they are grown adults, they’re still your responsibility.

          • TrickleDownOvTacoKvltRiff

            I have a stepson, he as 4 when I met him hes 17 now…its been great.

          • I’m In Love With Tha DooDoo

            Putting someone above yourself <<<<<<<<<<<<<<<<<<<

          • KJM

            I’m more than happy to be there for other people, but not at my own expense.

          • I’m In Love With Tha DooDoo

            Being there for other people?! You’re not really Master Shake then, imposter!!!!!

            http://imagizer-cv.imageshack.us/scaled/landing/690/iv7l4heznckyc.gif

          • KJM

            Nope, I am not a self-centered, immature dairy product.

          • I’m In Love With Tha DooDoo

            I thought you were really him this whole time!

            http://theyearzero.files.wordpress.com/2010/01/arthur-miller.jpg?w=640

          • Lacertilian

            Busy making the rich richer = what people whinge about.
            Busy doing things by choice = what makes people happy.

          • TrickleDownOvTacoKvltRiff

            Well said. I wonder if we might be worse here in the states with the frenetic running around. I know its true regionally in the US. I moved to NJ 15 years ago and its NUTS: traffic, crowds, people charging around. I’ve lived in CA, Detroit, Chicago, Hartford and Bergen County NJ has a whole different vibe. In a nutshell I don’t think we know how to relax…

          • I’m In Love With Tha DooDoo

            The transition is definitely a tragic one.

            FTFY

            Man-children of the Toilet, unite!

            https://40.media.tumblr.com/a19bfc096aa81db32cbff2a0e102f6ea/tumblr_nb4yp5jYeL1qiw21ro1_500.jpg

          • Lisbeth (Tyree) Salander
          • KJM

            Byahhh indeed, sir.

    • I’m In Love With Tha DooDoo

      We can still wake up at Joe’s house on a Saturday morning (hungover of course) and sit, eat cereal in our Nintendo pajamas and watch Saturday morning cartoons! Just like the old days, when Saturday morning cartoons didn’t suck.

      • KJM

        Watch the old cartoons on youtube.

    • the solution is simple: be single! (no offense to the mrs.)

  • CyberneticOrganism

  • I’m In Love With Tha DooDoo
  • Shrimp in a Pizza Box™

    Now think about the fact that for every one of these games there are 10 Slender clones. Humanity sucks.

  • I always wanted to play these but then I always forgot.

  • These games are responsible for making me age by about fifteen years.

  • I’m In Love With Tha DooDoo

    BTW, finally watched Kung Fury. Fuck it, shut down Hollywood, cancel all the award shows, and tell all non-KF actors/directors/etc. to go home and retire, we have the all time champion of film right here! For those who haven’t seen it, prepare for it to punch you in the balls and play tetherball with your balls and colon!

    https://www.youtube.com/watch?v=bS5P_LAqiVg

  • Count_Breznak

    A:AMFP was a real disappointment. Linear as hell, hardly any atmosphere, banal “puzzles”, you could see where the story was going 5 min into the game….and it was also bloody short. For an “interactive novel” there was hardly any, well, interaction. I think I spent about 45 min alone in A:TDD collecting and stacking crates trying to climb through the crack in the ceiling in the frist level. That’s about 1/3 of the playtime of pigmachine, as a whole.

    • you talkin’ ’bout the add-on pack Justine? that wasn’t developed by Frictional. it was pretty poor, in this detective’s opinion.

      • Count_Breznak

        Nah, I actually liked Justine for what it was, but with machines for pigs…I was expecting something more like dark descent, but it was way to short, linear and devoid of interesting puzzles.